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< Lethal Crisis

Application List Edit

Legend
Application Name comment
Level 3 Damage EN usage
L (lock) / H (homing) required objective

Blade Edit

Tri-Slash (トライスラッシュ) Standard Blade Application. Third hit inflicts more damage and lock-on status.
110+110+120=340 EN50
third hit / x initial application
Alt Rise (アルトライズ) Upwards blade attack.
130 EN100
x / x 1-C
Headhunt (ヘッドハント) Downwards blade attack.
130 EN100
L / x 2-D
Eintraf (アイントラフ) A horizontal leap attack which inflicts lock-on. Using it in combination with Zweitraf and Dreitraf by using B-Commander inflicts more damage on the third hit.
135 EN50
L / x 4-C
Smash (スマッシュ) Launches the target diagonally upwards and inflicts lock-on.
120 EN50
L / x 8-B
Yoyo (ヨーヨー) Blade boomerang attack. Inflicting multiple hits causes major damage, and acquiring this application before heading into the second half of the Normal Route is recommended.
140 EN100
x / x 8-A
Whipper (ウィッパー) Sword attack that can hit rapidly up to 5 times. A solid upgrade over the standard Tri-Slash if the player misses the Yoyo in the Normal Route.
130 EN50
x / x 10-D
Tsumuji (ツムジ) Rotating sword attack. Can move left or right while attacking. Can be used to get objective 10-A.
110 EN100
x / x 11-B
Spike (スパイク) Slow, but powerful attack that bypasses the enemy armor value. The accompanying explosion deals further damage which is affected by enemy armor. With its massive EN cost it can be used more often in Burst Mode.
130 (hit) + 100 (explosion) EN500
x / x 11-S
Zweitraf (ツヴァイトラフ) Launches target vertically upwards. When a locked-on target is aligned with you horizontally, you teleport you behind it.
135 EN50
L / H 12-C
Ghost Foil (ゴーストフルーレ) Foil attack that renders you invincible for a few frames. Has homing properties. Has an unusual hurtbox and damage calculation which allows multiple hits.
150 (hit) / 80+ (pursuit) EN80
x / H 12-S
Murakumo (ムラクモ) Sword Beam. Cancels enemy bullets while staying at a safe distance.
80 (hit) / 110 (beam) EN100
x / x 13-S
Dreitraf (ドライトラフ) Launches enemies diagonally downwards. When a locked-on target is above you, you teleport next to it. Inflicts higher damage when used after Eintraf and Zweitraf.
135 (single hit) / 305(combo finisher) EN50
L / H 14-B
Clarity (クラリティ) Can be charged for higher reach. You can move slightly while charging.
300 EN80
x / x 14-A
Strider (ストライダー) Very fast blade application. Can be used while moving. Very suitable for B-cancelling, especially in combination with Slow Dagger.
105 EN30
x / x 15-C
Izuna (イズナ) Signature move of the Anti-Ground Mass Slaughter machine. Attacks everything in vicinity and protects from bullets. It's somewhat weak, slow and EN-intensive.
110x3 EN200
x / x 16-B
Southern Cross(サザンクロス)
300+130 EN200
L / H 12B-S
Muramasa(ムラマサ) Sinister weapon of the Anti-Air Mass Slaughter machine. Leaves dark clouds which cause lingering damage. Best used against static enemies.
160 EN100
x / x 15B-S

Assault Edit

Step Arrow (ステップアロー) Standard Assault application. Homes in on locked targets. Cheap, but is easily interrupted by bullets and has weak offense properties.
95 EN5
x / H initial application
Aura Assault (オーラアサルト ) Can block more bullets than "Step Arrow", but has twice the EN consumption and cannot be used in diagonal movement (except when locked on).
95 EN10
x / H 2-S
Biting (バイティング) Locks and homes in.
100 EN8
L / H 7-A
Sharpness (シャープネス) Doesn't pursue locked targets and allows extremely fast movement. Can bypass yellow pushing arrows. Little offense power.
85 EN8
x / x 10-S
Biorum (ヴィヨルム) Takes a large amount of XP (more than 1 million) to upgrade to level 3, but has a very high reach at that level, making multiple hits easy and cancelling virtually all bullets. Very high EN consumption.
95 EN15
x / H 11-D
Pressure (プレッシャー) Explosive assault.
85 (hit) / 100 (blast) EN8
x / H 15-S
Kamikaze (カミカゼ)
90 EN6
L / x 10B-D
Silpheed (シルフィード)
100 EN10
x / H 11B-S
Junkball (ジャンクボール)
85 EN5
x / x 13B-C

Shot Edit

Slow Dagger (スローダガー) Standard Shot application. High EN consumption, but is homing and deals decent damage. Extremely easy to cancel with most Blade attacks, which allows the "Flechette Storm" tactic. It is recommended to equip the "Lock-on Circle" custom application to have nearly permanent lock-on.
90x3 EN250
x / H initial application
Plasma rifle (プラズマライフル) Straight and stunning shot.
140 EN50
x / x 1-D
Blue Wisp (ブルーウィスプ) Summons a blue projectile which follows your sprite. Up to 3 can be summoned at a time. Upon lock-on they home in on the target. Useful for hit-and-run tactics.
160 EN100
x / H 1-A
Twin Shot (ツインショット) Very simple shot that can be used very frequently. Enemies with high armor value are immune to it.
90x2 EN50
x / x 2-C
Pulse (パルス) Damages one nearby target and applies lock-on.
130 EN100
L / x 2-A
Starfall (スターフォール)
160 (direct hit) /100 (bomb blast) EN150
x / H 3-A
Bunker Buster (バンカーバスター)
210 (direct hit) /100 (bomb blast) EN50
x / x 4-A
Red Wisp (レッドウィスプ) Works similar to the blue version, except you can only keep one that grows bigger in size.
160+ EN500
x / H 5-B
Slug Laser (スラグレーザー) With each level you gain an additional laser, up to 5 per shot. Deals reasonable damage from point blank.
115×5 EN100
x / x 6-A
Stamp (スタンプ) Weak, but inflicts lock-on. Due to its low damage it doesn't work on most enemies.
70 EN20
L / x 7-D
7-WAY Twin Shot, except it shoots seven streams of bullets instead of only two. Massively useful to take down small enemies and a few bosses. It also racks up hit counter like crazy. Pick it along with "S-Full Auto" and watch all small/medium sized enemies blow up.
70 EN150
x / x 8-S
Anti-Material(アンチマテリアル) A shot that penetrates walls and enemies.
130 EN150
x / x 10-C
Green Wisp(グリーンウィスプ) A Wisp which doesn't follow you, but stays in place. Works like a trap, but has a very small attack radius. Up to ten can be deployed at a time.
160 EN50
x / x 13-C
Grand Blaze(グランブレイズ) Pillars of fire appear on the ground. Can't be used mid-air.
190 EN200
x / x 16-S
Mirror Wall( ミラーウォール ) Spawns a bullet reflecting mirror.
60 (mirror) / 90 (reflection bullet) EN100
x / x 11B-B
Tornado(トルネード) Summons a tornado which extends to the ceiling. It's massive reach allows you to hit enemies above the screen edge. Hits multiple times and is very useful throughout the True Route.
140 EN150
x / x 12B-D
Shelf Row(シェルフロウ)
130 EN200
L / H 14B-B
Bounder( バウンダー )
70×3 EN150
x / x 15B-C
Cold Spear( コールドスピア)
100×3 EN200
x / x 16B-B

Charge Edit

Lock Shot( ロックショット) Standard Charge application. Inflicts lockon and can be shot diagonally by holding up or down.
100 EN100
L / x initial application
Lightning(ライトニング) Summons one thunderbolt in front of you and additional bolts for each locked enemy. Combine it with C-Quick and Lock-Circle/Pulse to become a walking thunderstorm in Burst mode.
100 EN400
x / H 3-S
Nova(ノヴァ) Can be charged for up to one minute. Damage and reach increase dramatically over time. Suffering major damage or parrying enemy blade attacks interrupts the charge. Combine it with C-Quick to save a second. Particularly devastating in Burst Mode, where the triple Nova is enough to finish off most bosses.
80-4000 EN500
x / x 5-S
Solomon(ソロモン) Summons a defensive cube in the direction you hold.
HP600/Armor50 EN100
x / x 10-B
S.T.G.B. Can only be used when your EN is maxed out. Bombs the screen and makes you invincible for its duration, much like in many shooting games. Can only be used thrice during a stage, but is multiplied as usual in Burst Mode. Locks all afflicted targets.
550 EN All
L / x 10-B
Howling (ハウリング)
100 EN 200
L / x 14B-S

Custom Edit

Free Vernier (フリーバーニア) 1-S Allows aerial hovering to the left and right. Slightly faster movement than walking on the ground without the app. Useful when you need to navigate sections with tricky obstacles and bottomless pits. It's also helpful to slightly resist the windmasters in stage 10.
B-Commander (B-コマンダー) 3-C After equipping this app you are prompted to assign directions to four blade apps: neutral, sides, up and down. This allows you to equip four different blade apps at the same time. You can reassign the directions in the blade app section.
S-Mastery (S-マスタリー) 4-S Shot apps consume 0 EN. However, EN regeneration is still interrupted when using Shots.
C-Quick (C-クイック) 5-A Shortens charge time to 1/4.
S-Commander (S-コマンダー) 6-A Similar to B-Commander: After equipping this app you are prompted to assign directions to four shot apps: neutral, sides, up and down. This allows you to equip four different shot apps at the same time. You can reassign the directions in the shot app section.
B-Mastery (B-マスタリー) 6-S Blade apps consume 0 EN. However, EN regeneration is still interrupted when using Blades.
EP Saving (EPセービング) 7-B Reduces EN usage of all apps to 2/3.
Balancer(バランサー) 12-B Removes pushback when taking damage or parrying blades.
S-Full-auto(S-フルオート) 13-A Halves shot app cooldown and enables rapid fire.
Lock Circle(ロックサークル) 14-S A circle appears around you which automatically locks enemies within reach. Can be disabled/enabled by pressing the lock button.
Floater(フローター) 11B-C Allows aerial hovering much like Free Vernier, except you can move in all directions. Slightly faster movement than walking on the ground without the app. Useful when you need to navigate sections with tricky obstacles and bottomless pits. It's also helpful to slightly resist the windmasters in stage 10.
C-Full-auto(C-フルオート) 12B-A
Hard Rock(ハードロック) 13B-B
C-Mastery(C-マスタリー) 14B-C
Auto Repair(オートリペア) 17B-D Fully restores your HP when depleted. Can be used either before or after burst mode, it's up to you if you would rather stay longer in regular mode or save Auto Repair for Burst Mode.
A-Mastery(A-マスタリー) 17B-S Assault apps consume 0 EN. However, EN regeneration is still interrupted when using assault apps.
A-Applica(A-アップリカ) 15-D Uses Applica's power: only usable in stage 16. Inflicted damage is absorbed to regenerate life. Apps can level during the stage and beyond level 3, up to level 7.
Trance Virus(トランスウィルス) 7B-S Mysterious virus. Only effective against the Anti-Ground Mass Slaughter machine in stage 9.